Exercise 1:
import pygame
pygame.init()
screen = pygame.display.set_mode([640,480])
screen.fill([255,255,255])
img = pygame.image.load("ball.png")
x = 0
speed = 5
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.blit(img,[x,100])
pygame.display.update()
pygame.draw.rect(screen,[255,255,255],[x,100,100,100],0)
pygame.time.delay(10)
x += speed
if x >= 540 or x <= 0:
speed = -speed
pygame.quit()
Exercise 2:
import pygame
pygame.init()
screen = pygame.display.set_mode([640,480])
screen.fill([255,255,255])
img = pygame.image.load("ball.png")
x = 0
y = 0
speed_x = 5
speed_y = 3
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.blit(img,[x,y])
pygame.display.update()
pygame.draw.rect(screen,[255,255,255],[x,y,100,100],0)
pygame.time.delay(10)
x += speed_x
y += speed_y
if x >= 540 or x <= 0:
speed_x = -speed_x
if y >= 380 or y <= 0:
speed_y = -speed_y
pygame.quit()
Exercise 3:
import pygame
pygame.init()
screen = pygame.display.set_mode([640,480])
screen.fill([255,255,255])
pygame.draw.line(screen,[0,0,0],[200,0],[80,480],5)
pygame.draw.line(screen,[0,0,0],[440,0],[560,480],5)
def linemiddle():
points = []
x = 320
for y in range(0,480,20):
points.append([x,y])
if len(points) == 2:
pygame.draw.lines(screen,[0,0,0],False,points,5)
pygame.display.update()
points = []
linemiddle()
my_car = pygame.image.load("car.jpg")
y = 340
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.blit(my_car,[330,y])
pygame.display.update()
pygame.time.delay(200)
pygame.draw.rect(screen,[255,255,255],[330,y,90,140],0)
y -= 50
if y <= -140:
y = 340
pygame.quit()
Homework:
import pygame
pygame.init()
pygame.time.delay(10000)
screen = pygame.display.set_mode([640,480])
pygame.display.set_caption("Animation")
screen.fill([255,255,255])
num = 1
x = 0
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill([255,255,255])
img = pygame.image.load("a"+str(num)+".jpg")
screen.blit(img,[x,240])
pygame.display.update()
num += 1
if num == 5:
num = 1
x += 50
if x >= 540:
x = 0
pygame.time.delay(200)
pygame.quit()