Exercise 1:
import pygame
class MyBallClass(pygame.sprite.Sprite):
def __init__(self,image_file,location):
pygame.sprite.Sprite.__init__(self)#Initiize animation sprite
self.image = pygame.image.load(image_file)#load image
self.rect = self.image.get_rect()#get the rectangle of the image
self.rect.left,self.rect.top = location#initial position of the ball
pygame.init()
screen = pygame.display.set_mode([640,480])
screen.fill([255,255,255])
balls = []
for x in range(3):
for y in range(3):
ball = MyBallClass("ball.png",[x*150+100,y*150+50])
balls.append(ball)
for ball in balls:
screen.blit(ball.image,ball.rect)
pygame.display.update()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
pygame.quit()
Exercise 2:
import pygame
class MyBallClass(pygame.sprite.Sprite):
def __init__(self,image_file,location,speed):
pygame.sprite.Sprite.__init__(self)#Initiize animation sprite
self.image = pygame.image.load(image_file)#load image
self.rect = self.image.get_rect()#get the rectangle of the image
self.rect.left,self.rect.top = location#initial position of the ball
self.speed = speed
def move(self):
self.rect = self.rect.move(self.speed)
if self.rect.left < 0 or self.rect.right > width:
self.speed[0] = -self.speed[0]
if self.rect.top < 0 or self.rect.bottom > height:
self.speed[1] = -self.speed[1]
pygame.init()
size = width,height = 640,480
screen = pygame.display.set_mode(size)
screen.fill([255,255,255])
pygame.display.update()
balls = []
for x in range(3):
for y in range(3):
ball = MyBallClass("ball.png",[x*150+100,y*150+50],[20,-20])
balls.append(ball)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
for ball in balls:
screen.blit(ball.image,ball.rect)
ball.move()
pygame.display.update()
pygame.time.delay(200)
screen.fill([255,255,255])
pygame.quit()
Exercise 3:
import pygame
class MyBallClass(pygame.sprite.Sprite):
def __init__(self,image_file,location,speed):
pygame.sprite.Sprite.__init__(self)#初始化动画精灵
self.image = pygame.image.load(image_file)#加载图片文件
self.rect = self.image.get_rect()#通过图片属性得到图像边界的矩形
self.rect.left,self.rect.top = location#设置球的初始位置
self.speed = speed
def move(self):
self.rect = self.rect.move(self.speed)
if self.rect.left < 0 or self.rect.right > width:
self.speed[0] = -self.speed[0]
if self.rect.top < 0 or self.rect.bottom > height:
self.speed[1] = -self.speed[1]
pygame.init()
size = width,height = 640,480
screen = pygame.display.set_mode(size)
screen.fill([255,255,255])
#balls = []#空列表,用于存储球对象
group = pygame.sprite.Group()
for x in range(3):
for y in range(3):
ball = MyBallClass("ball.png",[100+x*150,50+y*150],[2,-2])
group.add(ball)
pygame.display.update()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
for ball in group:
screen.blit(ball.image,ball.rect)
ball.move()
for ball in group:
group.remove(ball)
if pygame.sprite.spritecollide(ball,group,False):
ball.speed[0] = -ball.speed[0]
ball.speed[1] = -ball.speed[1]
group.add(ball)
pygame.display.update()
pygame.time.delay(20)
screen.fill([255,255,255])
pygame.quit()
[…] and Basic Graphics| |____Unit 57 Graphics and Basic Animation| |____Unit 58 Animation Design| |____Unit 59 Animated Sprites| |____Unit 60 Billiards Mini Game (Part 1)| |____Unit 61 Billiards Mini Game (Part 2)| |____Unit 62 […]