Exercise:
import pygame
from random import choice
class Plane(pygame.sprite.Sprite):
def __init__(self,image_file,location):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left,self.rect.top = location
class Bullet(pygame.sprite.Sprite):
def __init__(self,image_file,location,speed):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left,self.rect.top = location
self.speed = speed
def move(self):
self.rect = self.rect.move(self.speed)
if self.rect.left < 0 or self.rect.right > 590:
self.speed[0] = -self.speed[0]
if self.rect.top < 0 or self.rect.bottom > 590:
self.speed[1] = -self.speed[1]
def initMainWindow():
pygame.init()
clock = pygame.time.Clock()
pygame.key.set_repeat(200,50)
screen = pygame.display.set_mode([600,600])
pygame.display.set_caption("Airplane War")
bg = pygame.image.load("bg.jpg")
plane = Plane("plane.png",[300,300])
screen.blit(bg,[0,0])
pygame.display.update()
bullets = pygame.sprite.Group()
for i in range(1,4):
for j in range(1,4):
bullet = Bullet("bullet.png",\
[300+i*choice([50,100,-50,-100]),300+j*choice([50,100,-50,-100])]\
,[choice([4,6,8,-4,-6,-8]),choice([4,6,8,-4,-6,-8])])
bullets.add(bullet)
done = False
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
plane.rect.centery -= 10
elif event.key == pygame.K_DOWN:
plane.rect.centery += 10
elif event.key == pygame.K_LEFT:
plane.rect.centerx -= 10
elif event.key == pygame.K_RIGHT:
plane.rect.centerx += 10
if done == False:
for bullet in bullets:
bullet.move()
screen.blit(bullet.image,bullet.rect)
screen.blit(plane.image,plane.rect)
if pygame.sprite.spritecollide(plane,bullets,False):
bz_place = plane.rect.left,plane.rect.top
for i in range(1,17):
image_file = "e"+str(i)+".gif"
bz = pygame.image.load(image_file)
screen.blit(bz,bz_place)
pygame.display.update()
pygame.time.delay(20)
done = True
else:
final_text = "Game over"
ft_font = pygame.font.Font(None,50)
ft_surf = ft_font.render(final_text,1,(255,0,0))
screen.blit(ft_surf,[250,300])
pygame.display.update()
clock.tick(20)
screen.blit(bg,[0,0])
pygame.quit()
initMainWindow()
[…] Event Input| |____Unit 63 Table Tennis Game (Part 1)| |____Unit 64 Table Tennis Game (Part 2)| |____Unit 65 Airplane Game (Part 1)| |____Unit 66 Airplane Game (Part 2)| |____Unit 67 Pygame Sounds| |____Unit 68 Air Fight (Part 1)| […]