Exercise:
import pygame
class Ball(pygame.sprite.Sprite):
def __init__(self,image_file,location,speed):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left,self.rect.top = location
self.speed = speed
def move(self):
self.rect = self.rect.move(self.speed)
if self.rect.left < 38 or self.rect.right > width - 38:
self.speed[0] = -self.speed[0]
if self.rect.top < 38 or self.rect.bottom > height - 38:
self.speed[1] = -self.speed[1]
pygame.init()
size = width,height = 855,470
screen = pygame.display.set_mode(size)
bg = pygame.image.load("desk.jpg")
screen.blit(bg,[0,0])
ball_1 = Ball("ball.png",[427,235],[10,-8])
screen.blit(ball_1.image,ball_1.rect)
group1 = pygame.sprite.Group()
goal_1 = Ball("goal.png",[40,48],[0,0])
goal_2 = Ball("goal.png",[418,42],[0,0])
goal_3 = Ball("goal.png",[792,42],[0,0])
goal_4 = Ball("goal.png",[40,402],[0,0])
goal_5 = Ball("goal.png",[418,410],[0,0])
goal_6 = Ball("goal.png",[788,402],[0,0])
group1.add(goal_1)
group1.add(goal_2)
group1.add(goal_3)
group1.add(goal_4)
group1.add(goal_5)
group1.add(goal_6)
pygame.display.update()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
ball_1.move()
if pygame.sprite.spritecollide(ball_1,group1,True):
pass
screen.blit(ball_1.image,ball_1.rect)
if len(group1) == 0:
break
for goal in group1:
screen.blit(goal.image,goal.rect)
pygame.display.update()
pygame.time.delay(20)
screen.blit(bg,[0,0])
pygame.quit()
[…] 57 Graphics and Basic Animation| |____Unit 58 Animation Design| |____Unit 59 Animated Sprites| |____Unit 60 Billiards Mini Game (Part 1)| |____Unit 61 Billiards Mini Game (Part 2)| |____Unit 62 Event Input| |____Unit 63 Table Tennis […]