Exercise:
import pygame
from random import choice
class Ball(pygame.sprite.Sprite):
def __init__(self,image_file,location,speed):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file)
self.rect = self.image.get_rect()
self.rect.left,self.rect.top = location
self.speed = speed
def move(self):
self.rect = self.rect.move(self.speed)
if self.rect.left < 38 or self.rect.right > width - 38:
self.speed[0] = -self.speed[0]
if self.rect.top < 38 or self.rect.bottom > height - 38:
self.speed[1] = -self.speed[1]
pygame.init()
clock = pygame.time.Clock()
size = width,height = 855,470
screen = pygame.display.set_mode(size)
bg = pygame.image.load("desk.jpg")
screen.blit(bg,[0,0])
group2 = pygame.sprite.Group()
rand_speed = [16,14,12,10,8,6,-16,-14,-12,-10,-8,-6]
ball_1 = Ball("ball.png",[427,235],[choice(rand_speed),choice(rand_speed)])
ball_2 = Ball("ball2.png",[227,235],[choice(rand_speed),choice(rand_speed)])
group2.add(ball_1)
group2.add(ball_2)
screen.blit(ball_1.image,ball_1.rect)
group1 = pygame.sprite.Group()
goal_1 = Ball("goal.png",[40,48],[0,0])
goal_2 = Ball("goal.png",[418,42],[0,0])
goal_3 = Ball("goal.png",[792,42],[0,0])
goal_4 = Ball("goal.png",[40,402],[0,0])
goal_5 = Ball("goal.png",[418,410],[0,0])
goal_6 = Ball("goal.png",[788,402],[0,0])
group1.add(goal_1)
group1.add(goal_2)
group1.add(goal_3)
group1.add(goal_4)
group1.add(goal_5)
group1.add(goal_6)
pygame.display.update()
times = 0#record number of loop cycles
ball2_move_flag = False
game_run_flag = True
score = 0#record points
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if game_run_flag:
times += 1
if times == 100:
if ball_1.speed[0] > 0:
ball_1.speed[0] -= 2
elif ball_1.speed[0] < 0:
ball_1.speed[0] += 2
if ball_1.speed[1] > 0:
ball_1.speed[1] -= 2
elif ball_1.speed[1] < 0:
ball_1.speed[1] += 2
if ball_2.speed[0] > 0:
ball_2.speed[0] -= 2
elif ball_2.speed[0] < 0:
ball_2.speed[0] += 2
if ball_2.speed[1] > 0:
ball_2.speed[1] -= 2
elif ball_2.speed[1] < 0:
ball_2.speed[1] += 2
times = 0
if ball_1.speed[0] == 0 and ball_1.speed[1] == 0:
if ball2_move_flag == False:
game_run_flag = False
elif ball_2.speed[0] == 0 and ball_2.speed[1] == 0:
game_run_flag = False
ball_1.move()
if ball2_move_flag == True:
ball_2.move()
if pygame.sprite.collide_rect(ball_1,ball_2):
ball2_move_flag = True
rand = choice([1,2,3])
if rand == 1:
ball_1.speed[0] = -ball_1.speed[0]
ball_1.speed[1] = -ball_1.speed[1]
ball_2.speed[0] = -ball_2.speed[0]
ball_2.speed[1] = -ball_2.speed[1]
elif rand == 2:
ball_1.speed[0] = -ball_1.speed[0]
ball_2.speed[0] = -ball_2.speed[0]
else:
ball_1.speed[1] = -ball_1.speed[1]
ball_2.speed[1] = -ball_2.speed[1]
if pygame.sprite.groupcollide(group2,group1,False,True,None):
score += 1
pass
screen.blit(ball_1.image,ball_1.rect)
screen.blit(ball_2.image,ball_2.rect)
if len(group1) == 0:
break
for goal in group1:
screen.blit(goal.image,goal.rect)
final_text = "score: "+str(score)
ft_font = pygame.font.Font(None,50)
ft_surf = ft_font.render(final_text,1,(255,0,0))
screen.blit(ft_surf,[100,40])
else:
final_text = "Your final score is: "+str(score)
ft_font = pygame.font.Font(None,50)
ft_surf = ft_font.render(final_text,1,(255,0,0))
screen.blit(ft_surf,[280,235])
pygame.display.update()
#pygame.time.delay(20)
clock.tick(30)
screen.blit(bg,[0,0])
pygame.quit()
[…] 58 Animation Design| |____Unit 59 Animated Sprites| |____Unit 60 Billiards Mini Game (Part 1)| |____Unit 61 Billiards Mini Game (Part 2)| |____Unit 62 Event Input| |____Unit 63 Table Tennis Game (Part 1)| |____Unit 64 Table Tennis Game […]